Game News and Press : Bluffing your friends and tower defense fun
- Jun 17
- 2 min read
This indie game news report is from Yavoz.fun, a father and son team making video games together on steam, right now you can play the demo for the game we're working on. And we're bringing you gamer news press updates.

We found a fun stroll through
space.
It’s an unforgiving cave-exploration survival simulator set on a hostile alien planet, where your job is to retrieve lost cargo while the environment tries very hard to turn you into a cautionary tale. The game from Orsoniks currently shows off five layers of underground misery, and somehow that sounds like a compliment. Despite the premise sounding like a lawsuit waiting to happen, the game is already winning players over. What makes it land is the “one more run” energy that survival games live or die on. Its like the kind of game where every mistake feels earned, every victory feels stolen, and every hallway might contain either treasure or a sudden, humiliating death.

Can you bluff your friends?
Double Dealers is a 3– to 6‑player trading and auction game made by Miklagard Studios built on bluffing, manipulation, and social strategy, where every item comes with two randomized “Clauses” that can turn a promising deal into a future headache. You sell mystery items, manipulate prices, and try to outsmart opponents who are doing the exact same thing to you, turning every round into a tense mind game where trust is fragile and everyone is probably lying. It nails the chaotic balance between strategy and social chaos, but despite being genuinely entertaining and packed with that “can we play this again?” energy, it’s not quite a masterpiece—in our opinion, it lands at a solid 4.5 out of 10: fun, clever, and memorable, but just didn't get the fine vibe for us high enough to get a higher score.

Spoiler alert: It's short, fun, but a little unpolished.
Sir, We Have an Orc Problem is a short, incremental-style tower-defense game from Mumpitz Games where you face an overwhelming horde of orcs by placing and upgrading turrets, letting bombs and orbital lasers rain down, and surviving massive multi-lane battles with modern military weapons versus thousands of enemies. The game has a great core loop, chaotic horde survival, big upgrade trees, and meta-progression that keeps things fresh as maps expand and demand more overpowered defenses. It’s fun and visually satisfying when the screen explodes with orcs and firepower, but it’s also a bit short, is that a bad thing? maybe not but, with some balancing stuff around weapons like the flamethrower it keeps the game from feeling truly polished. In our opinion, that lands it at a 5.5 out of 10: a competent, entertaining bite of tower-defense chaos that’s worth trying for fans of the genre.


